With the primitives, I used different modifiers for the sphere I used an editable poly and extruded my nose, eyes, and mouth. For the cone, I just used the mirror tool to see how it would work the pyramid is on a polygon selection with an edit poly I simply selected the bottoms separately and extruded them out to be like a stand for the pyramid. When I used the teapot I wanted to know what the dent tool was so I converted to an editable poly to transform it to look like an old dented up teapot and lastly, I used the torus and converted to an editable poly vertex and added a smooth from the modifier list. My second modifier I created an android robot firstly I used a capsule and then I converted it into an editable poly and used vertex and selected the third row from the top and moved em upward and did the same to the bottom but moved it down after that I select the top and bottom and put caps on them because I removed part of the capsule that was already there I also used quick slice to create the head. after that I had to detach the head from the body and add a mesh smooth, with vertex and edge to make the neck area look more bent in. then I went in into the slate material editor and used two default standards for my robot. All of that I duplicated all of the capsules to get create arms, legs, and antennas I also used a sphere to create the eyes.
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CategoriesArchives
March 2018
Authorjamillia prince |